SEGA ironed out the authentication issue and "enabled" offline play (enabling offline play for a singleplayer game is ridiculous in itself) yesterday, but the fact remains there was a clear lack of transparency on the inclusion of Denuvo. The people who bought it certainly noticed, though - many who had bought the game on the first day could not play it due to "connection issues". In fact, SEGA did not reveal that Sonic Mania would contain any DRM at any point in time leading up to the PC release, and the Steam store page for the game didn't even mention Denuvo until several hours after release. ![]() ![]() Many speculated it was because SEGA decided to add DRM to the PC version, but SEGA themselves did not make an announcement one way or the other. The PC release of Sonic Mania saw a two-week delay, which was announced a mere four days before it was set to release on PC alongside its PlayStation 4, Xbox One, and Nintendo Switch counterparts. This is a three-pronged issue overall, but this is the one prong that needs to be brought to light first. It's a little more complicated than that, and it has to do with: SEGA's lack of transparency ![]() Sonic Mania 's inclusion of the DRM Denuvo is the latest dramafest over DRM, but the community's outrage over it isn't solely based on what the peanut gallery says is the PC community (yet again) having a fit because they can't pirate the game.
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